You get an extensive arsenal of classic Halo weaponry to use in the fights against the familiar Covenant and Promethean foes, including newer additions such as the Scatter Shot or the Binary Rifle. The occasional use of vehicles and weapon emplacements is also effortless. Despite the game still being designed with touch inputs in mind for mobile devices, using a controller feels responsive and satisfying. Spartan Strike has made notable improvements to the sensitivity and precision of player inputs over its predecessor. There's a melee button as well, if you feel adventurous or you can switch to mouse and keyboard controls. Left trigger is your grenade throw, and two face buttons are used to cycle between two weapons and two grenade slots. You move the Spartan with one stick, aim with the other, and shoot with right trigger. With controller support from the get-go this time around, jumping into the game is easy. The game's environments are often fairly large and would have fit in well with multiple players.Īs a top down shooter, Spartan Strike hits all the right notes. There are no other multiplayer options, which is a bit disappointing given that Spartan Assault had co-op. As in any arcade shooter, there is a scoring system for every level, with global and friend leaderboards available to compare yourself against others. Missions usually last 10 to 15 minutes and provide a great bite-size experience to jump into.
While the narrative is fairly light (rescue intel, deliver important package, and so on), the game still manages to feel unified.
While the mission structure in Spartan Strike does offer a cohesive and flowing campaign, instead of just a collection of levels mashed together as in its predecessor, the outcome still feels underwhelming since the events taking place aren't happening in reality, per say.ĭuring the 3 to 4 hour campaign, you'll explore a variety of mostly linear locations, completing numerous objectives. This odd narrative set-up makes the player feel as if they aren't really making a difference in the Halo universe, but rather just training in some VR environment. The twist is that the action takes place within a combat simulation that is set during the events of Halo 2 on New Mombasa. Players assume the role of a Spartan IV soldier that leads UNSC forces against Covenant and Promethean enemies. This weapon could easily be top tier if it was on par with something like the Pennant or the Reaper Prime.The campaign in Spartan Strike takes place after the events of Halo 4.
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It also has a secondary effect in which the player teleports to a target within 10/20/30 meters while using Heavy Attack, depending on how many mods are worn in that set.Īnother flaw in the weapon is that Dual Daggers have poor heavy attack viability, rendering this mod largely ineffective. The Dual Daggers mod, which is part of the Amar Archon mod pack, boosts the weapon’s base damage and adds additional Slash damage. Because the weapon contains innate fire damage, it can be used in a dual-element setup to complement the status chance inflictions as well as devastating Condition Overload setups. The Nepheri can hurl a succession of fireballs with unlimited punch through, capable of doing some damage. While this weapon has incredible numbers (21 percent critical chance, 2.3x critical multiplier, and 33 percent status chance), it compensates for the fact that it has an inbuilt fireball mechanic. They may be visually stunning, but they can cause significant damage to single targets. The following are the materials needed to craft it as well:īecause the Nepheri are dual daggers, they have a disadvantage in terms of AoE and room clearing capabilities. To build the Nepheri, you’ll need to be Mastery Rank 13.